Tesseract Vision
An interactive thought experiment exploring what a three-dimensional object *might* look like to a hypothetical four-dimensional observer.
Visualization Modes
NORMAL
Standard 3D rendering:
- Directional perspective
- Occlusion enabled
- Exterior surfaces only
X-RAY
Augmented visualization:
- Occlusion reduced
- Interior surfaces revealed
- Layered transparency
4D PERCEPTION
Experimental perception system:
- Omnidirectional environmental capture
- Simultaneous interior/exterior rendering
- Cross-sectional slicing
- Depth-layer visualization
- 360° perception sphere
- No Occlusion
Controls
- Drag → Orbit camera
- Scroll → Zoom
- Use the top mode selector to switch perception modes
| Published | 22 days ago |
| Status | Released |
| Category | Other |
| Platforms | HTML5 |
| Author | mkb0020 |
| Tags | 3D, 4d, Experimental, geometry, Math, perception, Visualization |

Leave a comment
Log in with itch.io to leave a comment.